Socially Optimized Learning in Virtual Environments (SOLVE)

نویسندگان

  • Lynn C. Miller
  • Stacy Marsella
  • Teresa Dey
  • Paul Robert Appleby
  • John L. Christensen
  • Jennifer Klatt
  • Stephen J. Read
چکیده

Although young men who have sex with men (MSM) are at high risk for contracting HIV, few interventions address the affective/automatic factors (e.g., sexual arousal, shame/stigma) that may precipitate young MSM’s risktaking. A National Institutes of Health (NIH)-funded DVD interactive video intervention that simulated a “virtual date” with guides/mentors reduced sexual risk over 3-months for Black, Latino and Caucasian young MSM. In the current work, limitations of the DVD format (e.g., number of different risk challenges MSM encounter; DVD quickly becomes dated) were addressed with 3-D animated intelligent agents/interactive digital storytelling using a Unity Game platform. The development (e.g., design, art, social science formative research, etc.) of this NIH funded game for changing risky behavior is described as well as the ongoing national randomized “on-line” evaluation over 6 months.

برای دانلود رایگان متن کامل این مقاله و بیش از 32 میلیون مقاله دیگر ابتدا ثبت نام کنید

ثبت نام

اگر عضو سایت هستید لطفا وارد حساب کاربری خود شوید

منابع مشابه

Social enrichment by virtual characters - differential benefits

It is frequently held forth, within the area of virtual pedagogical characters, that such characters are beneficial for learning as they strengthen the social dimension of electronic learning environments. This article presents more details on this proposal together with a survey of corresponding empirical evidence. In addition, materials from a recently conducted empirical study are presented....

متن کامل

Reducing shame in a game that predicts HIV risk reduction for young adult men who have sex with men: a randomized trial delivered nationally over the web

INTRODUCTION Men who have sex with men (MSM) often face socially sanctioned disapproval of sexual deviance from the heterosexual "normal." Such sexual stigma can be internalized producing a painful affective state (i.e., shame). Although shame (e.g., addiction) can predict risk-taking (e.g., alcohol abuse), sexual shame's link to sexual risk-taking is unclear. Socially Optimized Learning in Vir...

متن کامل

Towards Massively Multistudent Online Cloud Learning Environments (mmcle)

Virtual Learning Environments (VLEs) allow students and teachers to have multiple levels of engagement in educational, mental and social spaces. It is supported that the socially alive presence of individuals and the educational effectiveness that is being expected of the overall experience is being affected by a) the virtual identity concept, b) a minimum set of functional requirements related...

متن کامل

O9: Youth Health Promotion Using Virtual Space

Virtual technology can be a useful tool for designing models of healthy urban environments. The resilience and sustainability in any urban environment involves the establishment and maintenance of the health of its citizens. The well-being of youth, the future workforce of every society, is a highly important consideration in the design of cities. Cities are only truly sustainable when the work...

متن کامل

Agent-based Collaborative Affective e-Learning Framework

Based on facial expression (FE), this paper explores the possible use of the affective communication in virtual environments (VEs). The attention of affective communication is examined and some research ideas for developing affective communication in virtual environments are proposed. We place an emphasis on communication between virtual entities, which make use of other data apart from the inf...

متن کامل

ذخیره در منابع من


  با ذخیره ی این منبع در منابع من، دسترسی به آن را برای استفاده های بعدی آسان تر کنید

عنوان ژورنال:

دوره   شماره 

صفحات  -

تاریخ انتشار 2011